Ultima VI: The False Prophet (Origin Systems, 1990)

256 color VGA graphics make their way into the Ultima series with full force in Ultima VI: The False Prophet and bring with them a new sense of plot and reality. Continuing the concepts of virtue that began in Ultima IV: Quest of the Avatar and Ultima V: Warriors of Destiny, Ultima VI also deals with a new level of realism, where it is possible to combine and use items in numerous realistic ways, including such things as baking bread which can be eaten as food! Ultima VI also brings into focus the first three games in the Ultima series and relates them to the second Ultima trilogy as well. Though the plot wears down a bit in parts, and combat feels more excessive than in the two previous games, Ultima VI is as fascinating morally as it is interesting as a game, and shouldn't be missed by fans of the Ultima series.

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